

I don’t think there’s any need to go into what these numerical values mean here though I might cover it in a future article now that it’s suddenly become a much more mainstream concern than it used to be. This essentially refers to a system of color compression that reduces the amount of data a source needs to ship to a display, and is usually written as 4:4:4 (indicating no compression), or 4:2:2 or 4:2:0, with the latter being the most compressed format. That honor belongs to the way the console treats color when you switch between its 60Hz and 120Hz options.Īs you may know - especially if you also game on PCs - color can be output from video sources with different types of something called chroma subsampling. While this is a bit of a faff, though, it’s not the problem I want to talk about here.
